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Exported Fbx And Objs +Z Is Wrong For Unity
What are you trying to do, and what do you expect to happen?
Importing my model into unity the front should be correctly facing +Z
What happens instead?
Its Completely Facing the other direction
Model format in which the issue occurs
Obj & Fbx
Blockbench variant
Program
Blockbench version
4.10.1
Operating System
Windows
Installed Blockbench plugins
No response