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[Suggestion] half UV guide lines
When making optimized UVs manually, it would be useful to have a tool to toggle lines going through the middle of the UV with the accent color, to visualize how to fit geometry UVs (to halve or make the texture size a quarter of what is was)
maybe have lines going through the nearest smaller power-of-two (4, 8, 16, 32, 64, 128 etc) resolution, and not half of the current texture actually (because this loaded texture is not necessarily a power-of-two)