Jannes

Results 100 comments of Jannes

> lol > > ![image](https://user-images.githubusercontent.com/60472098/189710588-dd4e5d87-4594-4dae-ba17-c9c8ecadc789.png) > > ![image](https://user-images.githubusercontent.com/60472098/189709855-b896182c-3c38-4eb6-a718-d90c8833f801.png) > > ![image](https://user-images.githubusercontent.com/60472098/189710708-2d5e288d-f5cd-4317-ac84-603c355a9b7f.png) > > ![image](https://user-images.githubusercontent.com/60472098/189711047-491a9c2f-d900-4802-b4e3-18d1c951be42.png) > anim fix issue, i ported nixware roll to my fork

> > > lol > > > > > > ![image](https://user-images.githubusercontent.com/60472098/189710588-dd4e5d87-4594-4dae-ba17-c9c8ecadc789.png) > > > > > > ![image](https://user-images.githubusercontent.com/60472098/189709855-b896182c-3c38-4eb6-a718-d90c8833f801.png) > > > > > > ![image](https://user-images.githubusercontent.com/60472098/189710708-2d5e288d-f5cd-4317-ac84-603c355a9b7f.png) > > > > >...

> > > > Your fork doesnt have much. Mind updating it? > cause its just private, not even public

> I'm trying to make the cheat much simpler (fewer esp options etc) but I can't find the part where I can say the color of esp for enemies nonvisible,...

> that's what I don't want, I want default esp colors in the code. configstructs.h

> https://github.com/notgoodusename/OsirisAndExtra/blob/main/Osiris/GUI.cpp#L2269 > > Not sure, try change those vector values i use 780, 545 and its perfect

> @JannesBonk > ![image](https://user-images.githubusercontent.com/111477654/190479915-e450c1f8-12a5-4a7e-a7da-384685654a00.png) > it looks like that for me > extended it for the childs too

> which lines? and how big? exactly the same? well #MAIN #UP #LEFT if i am sure

> @JannesBonk > ![image](https://user-images.githubusercontent.com/111477654/190485464-e3718a8a-acf6-44fe-879d-b2cab57a3a43.png) +4 on the first begindchild which is ##main i think so it should be 784, 549

> is it right like that? @JannesBonk > > ImGui::BeginChild("##Main", ImVec2{ 784, 549 }, false); > > ImGui::BeginChild("##UP", ImVec2{ 780, 545 }, false); > > ImGui::BeginChild("##Left", ImVec2{ 780, 545 },...