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The virtual home of go variants.

Results 42 variant-go-server issues
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It would be much easier to estimate the score as you play if the captured stone counts were displayed. It should display how many of each player's stones were captured...

enhancement
good first issue

Instead of alternating turns, there are successive rounds. Each round begins with a silent auction where each player (this is compatible with 3- and 4-color go) makes a secret bid...

enhancement
modifier

Each turn, you place two stones and remove one of your opponent's stones. You do not have to place two stones, and you do not have to remove an opponent's...

enhancement
modifier

Version 1: Any turn, instead of placing a stone, you can remove one of your opponent's stones if you remove two of your own stones. Version 2: Each turn you...

enhancement
modifier

After every round of turns, each stone is moved down N rows and moved left M columns. N and M may be negative or zero. Stones on the bottom row...

enhancement
modifier

Any given stone placement has about a 75% chance of going in the specified spot. The other times it goes into any one of the eight vertically, horizontally, and diagonally...

enhancement
modifier

Every N turns, M green zombie stones are placed at random. If a stone is horizontally, vertically, or diagonally adjacent to a zombie stone for more than X turns, the...

needs specification
modifier

Every Nth round, the oldest stone of each color is removed from the board.

enhancement
modifier

Players do not take turns. Instead everyone places stones as fast as they can.

enhancement
modifier

Export game in a standard SGF file that can be played back in any go viewer (e.g. Sabaki)