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Tracking issue for variants

Open JaniM opened this issue 4 years ago • 3 comments

These are some of the variants people have mentioned so far

  • [X] one color go
  • [ ] blind go
  • [x] hidden move go
  • [X] 4+1
  • [X] tetris go
  • [X] toroidal go
  • [ ] magnet go (I forget the rule)
  • [ ] phantom go (you don't see opponents' stones)
  • [x] pixel go (you place 2x2 blobs)
  • [ ] simultaneous turns
  • [ ] quantum go
  • [x] lottery go / traitor go (you have a chance to place the opponent's stone instead)
  • [ ] Keima go: https://senseis.xmp.net/?KeimaGo
  • [x] Zen go
  • [ ] Atari atari go (you can't capture stones if the precending player put a group in atari)
  • [ ] Stone swap (player can choose to swap two adjacent stones instead of placing a new one)
  • [ ] Random placement after a move (play -> get a position picked randomly -> place another stone there if legal)

JaniM avatar Aug 17 '20 11:08 JaniM

simultaneous turns might be the hardest one to do, since it involves real time play. I don't really know if it's gonna be that fun for go too. There is a shogi game on the switch that is in real time, but each piece have a cooldown after being used, and the cooldown change depending on the piece you use. I'm not sure you could translate that well to go.

Arttaaz avatar Aug 17 '20 11:08 Arttaaz

Oh I just found the post talking about it being moves at the same time instead of real time, okay forget what I said!

Arttaaz avatar Aug 17 '20 11:08 Arttaaz

Added one color go, because it's really quick to do now that I have a proper view model.

JaniM avatar Sep 11 '20 11:09 JaniM