JGreen

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this is kind of a complex topic as Altoclef will need to decide what to do when mobs are nearby. Some areas have such high mob counts that it is...

@Crsuh2er0 There is some development being done on this issue by members of the community, but I won't be able to get around to this specific thing for a while...

https://github.com/gaucho-matrero/altoclef/issues/300

The issue was caused by player interaction task chain incorrectly allowing a cursor slot to be clicked. A check was added to prevent this behavior. A potential refactor would include...