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PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends

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Hello! I'm developing a platformer. I've been testing it on Pico8 itself and it has been running pretty smoothly. Tried playing it on my pocketgo with retroarch and retro8 core...

I wasn't being able to run my game on Pocket8 using Retro8 and now i've figured it out. Special characters as variables inside the code are not able to run....

INo controls are working in Pico8 (retro8) core in Retroarch on a Steam Deck.

When compiling using `make` I keep getting the error: `./src/common.h:56:147: error: ‘size_t’ has not been declared` But adding `#include ` or `using std::size_t;` to `src/common.h` fixes it, I think it's...

Hi! I've also been building [a Pico8 implementation](https://github.com/DavidVentura/PicoPico) but it's aimed towards embedded. Could you upload your demos to the repo? seems like they'd be super useful to validate implementations...

Retro8 wan't start on my laptop after successful buit: ``` Initializing color table Using renderer pixel format: SDL_PIXELFORMAT_ARGB8888 Loading extended PICO-8 Api libc++abi: terminating with uncaught exception of type std::bad_alloc:...

Could u please provide a windows exe version of this emulator in release section?

The RetroArch core appears to only be able to bind X, O, and the d-pad. The start button isn't listed