retro8
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RG350m - does not boot games. does boot itself though.
as the title says. i can boot into menu when i select via directory the opk itself, which gives me menu access, but no way to select or load a game... unless keyboard support exists, then i need to plug my keyboard in.
when loading a rom though, it just shuts itself down immediately. ]
would love to get pico8 running on the rg350m. any idea what i can do?
Unfortunately I don't have a rg350m myself so I can't test it directly. I guess the problem is related to the screen resolution as the windows is forced to be 320x240 and this could be the cause.
I should investigate the issue but first I need a rg350m indeed,
darn, well thank you anyway for making a solution for the platform.
On Mon, Jun 8, 2020 at 3:30 PM Jacopo Santoni [email protected] wrote:
Unfortunately I don't have a rg350m myself so I can't test it directly. I guess the problem is related to the screen resolution as the windows is forced to be 320x240 and this could be the cause.
I should investigate the issue but first I need a rg350m indeed,
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barrett
you have the toolchain and you are able to build and debug executables you can provide me with the crash so that I can try to figure it out
that could be within my capability.
let me know where to find the tool chain and ill figure out how to build an opk with the source. i saw a guide online that went over building the opk.
barrett
On Tue, Jun 9, 2020 at 4:59 PM Jacopo Santoni [email protected] wrote:
you have the toolchain and you are able to build and debug executables you can provide me with the crash so that I can try to figure it out
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I have the same issue with PocketGo V2. I don't know but this error log might tell something about the problem:
Thank you very much for the port, by the way! :)
I have the same issue with PocketGo V2. I don't know but this error log might tell something about the problem:
Thank you very much for the port, by the way! :)
This issue is related to the PNG game you are using. The cartridge data is stored inside the image and the first 4 bytes of the decoded data must be :c:\0 but this is not matching, try with another game!
Thank you and sorry for my incompetence.