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RG350m - does not boot games. does boot itself though.

Open canyoubarrett opened this issue 5 years ago • 7 comments

as the title says. i can boot into menu when i select via directory the opk itself, which gives me menu access, but no way to select or load a game... unless keyboard support exists, then i need to plug my keyboard in.

when loading a rom though, it just shuts itself down immediately. ]

would love to get pico8 running on the rg350m. any idea what i can do?

canyoubarrett avatar Jun 08 '20 07:06 canyoubarrett

Unfortunately I don't have a rg350m myself so I can't test it directly. I guess the problem is related to the screen resolution as the windows is forced to be 320x240 and this could be the cause.

I should investigate the issue but first I need a rg350m indeed,

Jakz avatar Jun 08 '20 22:06 Jakz

darn, well thank you anyway for making a solution for the platform.

On Mon, Jun 8, 2020 at 3:30 PM Jacopo Santoni [email protected] wrote:

Unfortunately I don't have a rg350m myself so I can't test it directly. I guess the problem is related to the screen resolution as the windows is forced to be 320x240 and this could be the cause.

I should investigate the issue but first I need a rg350m indeed,

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/Jakz/retro8/issues/17#issuecomment-640921382, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAUJTHPJOFOW4T7NKXOWTI3RVVQ7TANCNFSM4NYDJCHQ .

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barrett

canyoubarrett avatar Jun 09 '20 06:06 canyoubarrett

you have the toolchain and you are able to build and debug executables you can provide me with the crash so that I can try to figure it out

Jakz avatar Jun 09 '20 23:06 Jakz

that could be within my capability.

let me know where to find the tool chain and ill figure out how to build an opk with the source. i saw a guide online that went over building the opk.

barrett

On Tue, Jun 9, 2020 at 4:59 PM Jacopo Santoni [email protected] wrote:

you have the toolchain and you are able to build and debug executables you can provide me with the crash so that I can try to figure it out

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canyoubarrett avatar Jun 10 '20 07:06 canyoubarrett

I have the same issue with PocketGo V2. I don't know but this error log might tell something about the problem: IMG_5947

Thank you very much for the port, by the way! :)

bunnymnemonic avatar Jul 03 '20 11:07 bunnymnemonic

I have the same issue with PocketGo V2. I don't know but this error log might tell something about the problem: IMG_5947

Thank you very much for the port, by the way! :)

This issue is related to the PNG game you are using. The cartridge data is stored inside the image and the first 4 bytes of the decoded data must be :c:\0 but this is not matching, try with another game!

Jakz avatar Jul 03 '20 12:07 Jakz

Thank you and sorry for my incompetence.

bunnymnemonic avatar Jul 03 '20 12:07 bunnymnemonic