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Fully C# mannaged ICodeCompiler implementation that uses modified MCS (Mono C# compiler) usable in Unity.

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Assets/CSharpCompiler/CodeCompiler.cs(17,33): error CS0246: The type or namespace name `ICodeCompiler' could not be found. Are you missing an assembly reference? The same for CompilerResults and CompilerParameters, both cannot be found.

When I used the "dynamic" and "enum" as follow: class DynamicEnum { enum TEST { t1 } TEST _test; void Selected(dynamic param) { _test = param; } } I got...

below are two errors I'm getting constantly now (after recent update of the unity[2017.3] and visual studio [15.5] for this library, otherwise this is amazing code! ) 1. The imported...

I'm not entirely sure what's causing this, but I ran into a problem trying to compile any scripts containing enum types. It always results in Unity editor crashing.

Is it possible to use MCS with Unity targets UWP Apps ?