Luka S
Luka S
I believe this could be considered the correct behaviour, however it is not well documented and a little unexpected. However, there could be considered a bug in that the alternative...
This will occur when camera constraints are set. The end of the fling jumps past the constraints.
The workaround is probably to inset the constraints a bit from the edge? But we need to look into this.
I've also managed to reproduce a similar issue which occurs on flinging without a camera constraint. It bumps up against the edge rather than continuing the fling, then requires another...
Looking to fix this bug where flinging up against a camera constraint set to cover (90, -180) to (-90, 180) will teleport to the other side of the world. @monsieurtanuki's...
I think for the time being, this is some unnecessary complexity to add to the core, since as you've demoed, it's not too difficult to DIY. It would be quite...
Hi @scw67 , Using an `InteractiveViewer` wrapped around a map doesn't seem quite right to me. Can I ask what you're trying to achieve?
I see. You can try to put something 'behind' the `FlutterMap` to try to absorb events, such as an `IgnorePointer` or `AbsorbPointer`?
I'll look into whether there's a bug there - the gesture code can be a little messy, so thanks for looking :D. But we've had issues in the past with...