Luka S
Luka S
It looks much better to me, I can't seem to reproduce any flickering: https://github.com/Zverik/every_door/assets/58115698/e9e3f599-dc6a-4f79-9c56-cde7edc11c5a > Which is expected I think: it still rebuilds the objects, since widgets are supposed to...
> Sorry I'm this picky, I know you develop this extra useful library and only get more issues and demands :) Thank you Luka for all your work! No, no,...
I see. I wonder if the app didn't install correctly because mine also looked a bit different when opening. I can only think that the 'flickering' could be to do...
For workaround (very much a workaround) see https://discord.com/channels/951867686378409984/1215063056208633897/1258228136810647604.
This looks a little similar to #1813, although not directly. It looks like the 'new' tile manager introduced in v6 isn't handling pruning, evicting and loading properly.
Hi @CvisionTeam, thanks for the report. Can you try using the cancellable tile provider and checking whether the issue persists?
Please see https://docs.fleaflet.dev/layers/tile-layer/tile-providers#cancellablenetworktileprovider. Just install and swap out the provider.
@yezouagh Sorry, I'm a little confused, are you related to the @CvisionTeam, who reported this issue initially? You look to be not using Google Maps, as in the initial post,...
It could also be worth testing on the 'master' branch. #1742 was designed to fixed a similar issue, but is not available in a release yet, AFAIK.
Hi @palicka, This looks like you might be rebuilding the map a lot. Can you post some code of your map and it's wrappers? Also, image handling is noticably slower...