Jacques Carette

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For GamePhysics: we need to find out what `iVect` and `dVect` are supposed to mean. They should definitely have different UIDs. Changing that might help reveal what's what. For Projectile:...

If the within table that are major issues are under control, that is indeed different!

Can you give me an explicit list of the chunks that were conflicting? Was it the same chunks but add to two tables or something else?

Can you detail out how this happens with one of them, like say `force`? I'm not 100% sure that I understand your explanation, seeing the details would help me be...

Yes, it does. I think the real problem here is that `forceCons` has the same `UID` as `force`. These are separate things. Unless `force` in GamePhysics is only ever "force...

The meta reasons are: - has a reason to be unique - has a reason to be re-used - is 'data' and not something deeply, deeply internal (although we might...

I don't think "has (internal) sanity checks" is a *requirement* for chunks to exist. Orthogonal, really.

We want as broad a choice of "code families" as possible. So we should have ways to tune things, hopefully with somewhat fine-grained precision. So these changes should not remove...