Results 20 comments of Jacob

https://dayz.gamepedia.com/Handcuff_Keys If the car doesn't have a key registered with it, it can then be linked to the car on first lock.

![Max vertex count is 32k](https://user-images.githubusercontent.com/13502220/51105501-3e5f1080-183d-11e9-8616-a669312fd3e9.png)

Good luck to who ever tackles this, you will need it.

Will definitely be adding most of these. Work on these will start shortly after https://github.com/Jacob-Mango/DayZ-Community-Framework/pull/56 is finished in CF.

> Fast fire As in unlocking the RPM for automatic weapons if the option is toggled? > Option where you can teleport xx meters ahead and not where the mouse...

Needs to be able to explicitly mark the functions which can be handled. Don't want to allow any function within the handler to be called.

> but I don't quite get any anyone would want to NOT use that and JUST use CF_TimerBase. There would be minimal use-cases when one would choose `CF_Timer` over `CF_TimerBase`,...

Example of MVVM: Script ``` class ExpansionPlayerListEntry : CF_Model { int Color; string Name; string ID; void ExpansionPlayerListEntry(string name, string id, Widget parent = null) { CF.MVVM.Create(this, "DayZExpansion/PlayerList/GUI/layouts/expansion_player_list_entry.layout", parent); Name...

Not enough information. Does that folder exist?