Lost in translation ? (What a matrix joke...)
Hi,
First, thank you for your work. Really useful.
I was really trilled to discover the compiled version of svgnest. I like the way svg holds transforms cause I can submit simplified parts (hulls) and once nested, I apply the transforms (recover from the exported svg) to the original parts. In my case, SVGnest is a lot more efficient which is surprising if the intent of Deepnest was to speed up the process. My test case is about 200 stars with 3 to 7 spikes. It seems the algorithm has changed in a way it is worse for my use. Like it's using approximation boundary all the time.
I'll keep a eye on future developments. Really promising.
Regards
Hi, Thanks for your interest in deepnest. You can keep your eye out for a long time 😄 Deepnest is abondoned by the original author. There is a community based fork at this repo: https://github.com/deepnest-io/Deepnest
We're happy to welcome you there..