Jakub Czekański

Results 23 comments of Jakub Czekański

CDROM issue ```CDROM: cmdPause CDROM: cmdSetloc(min = 0, sec = 7, sect = 42) CDROM: cmdReadN CDROM: cmdPause CDROM: cmdSetloc(min = 0, sec = 7, sect = 42) CDROM: cmdReadN...

Please do not include links to illegal game images. The game requires better CDROM emulation - it is being developed on separate branch.

Hey, thanks for reaching out! We had another attempt of doing 3d dumps made by @rickomax (source is here https://github.com/JaCzekanski/Avocado/tree/feature/3d-screenshot and binaries can be found here: https://avocado-builds.czekanski.info/?branch=feature/3d-screenshot) I never merged...

@LukeSchoen > For the moment Ill keep developing both branches and ill try to merge them once I have a good handle on their exact implementation differences. We don't have...

Clipping is currently missing from Hardware renderer implementation. Thanks for the update.

Looks like those are two separate bugs: 1. Flickering on codec screen - incorrect handling of 368x240 resolution (320x240 is used in-game, codec uses the wider resolution). This should be...

> Since this app is GNU GPL v2 licensed, are you considering the fact to add it to F-Droid? I haven't considered it but also I don't anything against it....

Multi disc game are playable by manual disc swapping (just drag and drop next .cue/.bin when required). .m3u support seems like a good idea - I'll keep this issue as...

Thanks for a great report on the issue. The fact that the game is not booting on No$PSX as well is very helpful, but I still need to dive deeper...

For software-rendering, I can add a toggle switch to disable Dithering (no internal resolution scaling for now). As for hardware rendering - triangles are rendered using a 24bit color palette...