A way to make bonus chests chance-based and not determined
Is your feature request related to a problem? Please describe:
I don't like that my HungerGames map always has the bonus chests in the exact same location each game. This just causes the experienced players to all go to the same places and the newer players to just get killed by people with better gear.
Describe the solution you'd like:
There should be a config option that just lets you set the percentage of normal chests that are bonus chests. I.e. If it is set at 0.05, then a random 5% of normal chests become bonus chests. This way, every player has an equal amount of chance of finding bonus chests. This would cause the game to be more fair to newer players and just more fun overall since no one knows exactly where to get the best loot.
Describe alternatives you've considered:
I like the idea of putting specific bonus chests around the map. Like if the player can get past a certain parkour, then they are sure to get bonus loot. However, this makes the gameplay pretty formulaic.
Pls reply.
Hello @JT122406,
I could code in this enhancement and also help with various other issues reported on the Issues tab!
Please reply if you agree with me working on this or if you'd want some other issues prioritized!
You may go ahead with that
You may go ahead with that
Your discord link doesn't work. Could we talk further regarding this issue through discord? My discord tag: @itsevelynn21