ViveGrip
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Physics-based grabbing for SteamVR development in Unity.
I've tested this with Oculus Rift+Touch and it works. I should probably change the name to make that obvious. Marketing is important! Or so I hear.
What happens if you disable a `ViveGrip_Interactable` or `ViveGrip_Grabbable` component? Do they stop sending messages? Or maybe merely stop doing the default behaviour? Or maybe we just leave it entirely...
Sometimes you have multiple handles or need to flip things around depending on the hand. Anchors already pair with orientation configuration so why not have a proper `ViveGrip_Anchor` script on...
Right now I use "Grip Sphere" because it's easy and performant. However, some users might want the option of using a custom mesh because it's going to be a lot...
Highlighting is easy to enable or disable because it's on the object that will likely toggle it. Grabbing isn't so easy because it's on the Grip Point and the only...