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Unreal Engine 5.2: Aircraft has bizzare behaviour when spawned too far from Level Origin

Open RazaZaidi2802 opened this issue 2 years ago • 3 comments

https://youtu.be/MUC7h6EJWcA In this video, the aircraft is spawned near level origin and acts completely normal, but when spawned a very large distance away from origin, it begins to skid towards world origin and controls are completely unresponsive. I think this might be due to the GeoReferencingSystem actor. These are the settings in the actor image

RazaZaidi2802 avatar Dec 11 '23 15:12 RazaZaidi2802

bump? does that work here?

RazaZaidi2802 avatar Dec 13 '23 15:12 RazaZaidi2802

Hi @RazaZaidi2802

This repo is hosting the reference manual of JSBSim. For questions and discussions regarding the usage of JSBSim itself, you should go to the JSBSim-Team/jsbsim repo in which you will find the discussion https://github.com/JSBSim-Team/jsbsim/discussions/906 that might address your problem.

In any case, if you need support about JSBSim itself (and not about its manual), you'd better drop a message in JSBSim discussions.

Thanks.

bcoconni avatar Dec 14 '23 21:12 bcoconni

oooooohhh... damn I feel stupid. So sorry!

RazaZaidi2802 avatar Dec 14 '23 21:12 RazaZaidi2802