Joseph

Results 139 issues of Joseph

`resources/app/client/data/documents/tile.js`

version update
documents
foundry v12

`resources/app/client/data/documents/macro.js`

version update
documents
foundry v12

`resources/app/client/data/documents/combat.js`

version update
documents
foundry v12

`resources/app/client/data/documents/actor.js`

version update
documents
foundry v12

`resources/app/client/data/documents/actor-delta.js`

version update
documents
foundry v12

`common/documents/_types.mjs` Grabs all of the global declarations from the various document types, e.g. `ActiveEffectData` is in `src/foundry/common/documents/active-effect.d.mts` currently.

foundry v12

Features like the Battlemaster's _bait and switch_ or _evasive footwork_ involve a randomized bonus to AC. It would be helpful if there was a way to link a die roll...

Carried over from #11764 checking against v13.332 - Now that Foundry is using templates, `Collection` should just be `Collection` instead of `Collection` - The type `BasseEffectSourceOptions` has a typo with...

documentation

As a developer, I would like to be able to register handlebars partials in a key/value pair inside my HandlebarsApplication subclass so I can reference partials in a more succinct...

appV2

As a developer, I would like to know the valid keys for each entry in AdditionalTypesField. From the Module Sub-types documentation, I know that `htmlFields` and `filePathFields` are options, but...

documentation
packages
data-models