JMC47

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What happens if you turn off fast memory but *uncheck* ignore invalid read/writes.

This ended up breaking more than it fixed, unfortunately.

As far as I can tell, that looks correct.

Tested this is Rogue Squadron 3 and Mega Man Network Transmission with it forced on in Vulkan and OpenGL. Performance is roughly the same on desktop, but on Android Vulkan...

I tested this pull request and did a lot of switching while games were running. The first time it crashed (device lost) but it appeared to be a random crash...

If this breaks audio, let it be known that I showed restraint and gave people months to review it before deciding that my shitty unlicensed games needed some love.

This is probably fine imo. Bypassing metafortress has multiple uses.

Apparently the Metadata.json for Last Story has been updated by someone else, you'll need to rebase your pull request.