Windows 98 and SoftGPU: no game use glide
The latest version of the SoftGPU driver v0.8.2025.53-preview is installed (it includes, among other things, the OpenGlide wrapper, which was also installed). Windows 98SE is installed on VMWare Workstation Pro. There is just one question: how to make all the games I launch see Glide? Streets of SimCity stubbornly does not see it and crashes (I can only launch it in software mode). Carmageddon launched, but in which mode (DirectX or Glide), I don’t know. I haven’t tested other games.
@Burinis
Albeit the matter is poorly documented here, I don't think DOS games are supposed to work, (not out of the box at least).
I have no idea of what Streets of Sim City is, but Carmaggeddon is surely a DOS game, you need a Glide2x.ovl file in the game's directory.
I experimented a lot of combinations in Tomb Raider 1 but none seem working, BTW Glidos seem working pretty well. I mean old versions like 1.35 / 1.41 that didn't came with a bundled DOSbox.
Very fast using the openglide (OpenGL) backend, harder to get working and slower using psVodoo (D3D) but maybe a bit better looking
Albeit the matter is poorly documented here, I don't think DOS games are supposed to work, (not out of the box at least).
Question about launching in Windows 98
Question about launching in Windows 98
Launch it wherever you mind a Dos program is still a Dos program.
Like I said Glidos works, if anyone has a working combination of Glide dlls and ovl to have an alternative way I'm all ears.
https://www.glidos.net/carma.html?lang=en
Question about launching in Windows 98
Launch it wherever you mind a Dos program is still a Dos program.
Like I said Glidos works, if anyone has a working combination of Glide dlls and ovl to have an alternative way I'm all ears.
https://www.glidos.net/carma.html?lang=en
How can I get other games originally written for Windows 9.x to work with Glide graphics?
How can I get other games originally written for Windows 9.x to work with Glide graphics?
I don't think you have to do anything special other than following the instructions (which doesn't prevent you to experiment with other wrappers like nglide, placing their glide dlls in the games directory
If you want to see the spinning 3DFX logo you have to follow what's in #142
Try running the Pandemonium 2 demo. Pandemonium 2 requires Glide support to run, as it does not support Software mode, OpenGL, or Direct3D. If you can run it, then your system (Windows 98 VM) supports Glide.
Turok is a good test case for 3Dfx as well. Copying over the 3dfx splash screen v2 and v3 DLL's actually shows the 3dfx logo at the very start of the game - so this is working just fine.
Turok can be used for testing as well. However, Turok aslo supports Direct3D, while Pandemonium 2 is a Glide-only game. I think 3DFX splash screens are not necessary. The Pandemonium 2 demo is good for testing: it's small, easy to install, and lacks intro videos. It can be used to test Glide wrappers like Zeckensack's Glide wrapper and nGlide. nGlide 1.05 works under Windows 98, offers great compatibility, but requires DirectX 9. Glide wrappers that use OpenGL (Openglide9x, OpengLide, Zeckensack) perform faster in SoftGPU and QEMU-3DFX.
Copying over the 3dfx splash screen v2 and v3 DLL's actually shows the 3dfx logo at the very start of the game
I think 3DFX splash screens are not necessary.
Exactly, the PRO would not require 3DFX splash screens to spot & feel the differences of performance and rendering quality of TRUE GPU accelerated 3DFX implementation. ONLY *FOOLS++RETARDED* seem to be excited in whatever USELESS Voodoos emulation "all-done-in-software" by spotting the 3DFX splash screen in PC emulation FULL of Accuracy *BS*..🤣. (Oh YEAH, that's exactly how everyone remember seeing the 3DFX splash on 90's gaming PCs.) A perfectly scripted *Veil of Deceit* in bluffing through the roofs among the retro gaming community.
Turok 3Dfx showed selected 3D rendering in the titlebar during pre-game UI.
Turok Direct3D did the same with additional pop-up on first-launch to select Direct3D features and enable 800x600 rendering.
Carmageddon launched, but in which mode (DirectX or Glide), I don’t know.
If you can't tell, why even bother?! The game had launched, just play & have FUNs with it as MANY do even in whatever "Trash"Boxes OR "JUNK_PC"em as though their games would have hardware 3D acceleration when spotting the 3DFX splash screens, on a Ryzen 9 7950X with RTX 3090.
Sorry for the long absence. Today I:
- put the driver for Voodoo 2 in the driver\voodoo2 directory of the SoftGPU driver image, as I was told here,
- installed the same drivers on a virtual machine with Windows 98SE in VirtualBox,
- launched Streets of SimCity 1997, but this is what I get in the game:
On VMWare Workstation Pro there are no problems with graphics, but the lags are very strong. What to do?