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A minimal Scala creative coding library targeting JVM/Javascript/Native

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## About this PR 📦 Updates [org.scala-sbt:sbt](https://github.com/sbt/sbt) from `1.9.9` to `1.10.0` 📜 [GitHub Release Notes](https://github.com/sbt/sbt/releases/tag/v1.10.0) - [Version Diff](https://github.com/sbt/sbt/compare/v1.9.9...v1.10.0) ## Usage ✅ **Please merge!** I'll automatically update this PR to resolve...

## About this PR 📦 Updates [ch.epfl.scala:sbt-scalafix](https://github.com/scalacenter/sbt-scalafix) from `0.12.0` to `0.12.1` 📜 [GitHub Release Notes](https://github.com/scalacenter/sbt-scalafix/releases/tag/v0.12.1) - [Version Diff](https://github.com/scalacenter/sbt-scalafix/compare/v0.12.0...v0.12.1) ## Usage ✅ **Please merge!** I'll automatically update this PR to resolve...

It would be nice to have a cleaner API for demos like this: https://scastie.scala-lang.org/mt95s4WbSgqip5YezoLgjQ

Ideally one should be able to define a max/min width/height in the canvas settings, and that would allow it to be resized. It would be up to the application to...

The `KeyboardInput.Key` enum is quite lackluster. It should be possible to at least write a URL, so I would say the following are a must: (`.`, `,`, `/`, `-`). Other...

Add a [JavaFX](https://openjfx.io/) backend. According to https://github.com/makingthematrix/scala_android_dummyapp, this might allow minart apps to run on Android.

Native applications on windows require some custom flags to correctly link SDL and the SDL.dll files.

Right now, it's only possible to play and manipulate Mono sound. It should be possible to at least use stereo clips. Maybe more channels would be ideal, although I don't...

It would be nice if `minart-pure` could be used with cats-effect and zio with minimal boilerplate. I want to keep that library pretty small, so I'm thinking of adding a...

Similar to the touch support, some GamePad support could be included in the KeyboardInput