Mathias Westerdahl
Mathias Westerdahl
Cannot reproduce. Please reopen if it happens again.
Test project https://github.com/defold/extension-fontgen/tree/data-only
Might I suggest https://superluminal.eu/ ? It's a non instrumentation profiler that has gotten a lot of praise. We have a license if we wish to try it out (We met...
Hi @SparkT06 and welcome! While I appreciate the discussion, I feel I should point out a few things. Defold is a C++ engine, and will likely remain that way for...
This part is now done with https://github.com/defold/defold/issues/8931
It seems glfw doesn't support this flag (window hint) anymore. Looking at the code, it suggests that it does this automatically, by checking scaling of the monitor etc. Windows code:...
So, to summarize, given what we've discussed here, what are the recommended actions?
Created a test project. [issue-9183.zip](https://github.com/user-attachments/files/16124813/issue-9183.zip) The build works on macOS and Firefox 127.0.2: The editor complains about: ``` Caused by: java.lang.IndexOutOfBoundsException: null at clojure.lang.PersistentVector.arrayFor(PersistentVector.java:158) at clojure.lang.PersistentVector.nth(PersistentVector.java:162) at clojure.lang.APersistentVector.invoke(APersistentVector.java:293) at clojure.core$mapv$fn__8430.invoke(core.clj:6912)...
For the HTML5 build issue, could you see if the `model.split_meshes` property in game.project may help? It's a helper in order to split large meshes for platforms that don't support...
Small note: we probably wish to keep the naming consistent. E.g. for sprites it's called "offset", and particles "start offset" (in the editor).