Mathias Westerdahl
Mathias Westerdahl
Duplicate of #2572
We use the names reported by the spine loader from the official runtime, and map them to the atlas names in the texture set.
Needs reverification. I believe the example project showcases scale+rotation for sprites that are attached to spine bones.
I'm thinking this is due to the general vsync issues we've had. Might be fixed in Defold 1.3.1
I guess it's because I've reused the build pipeline for the engine, in order to build a shared library, it probably adds an engine library, which adds the dependency. (I...
We have no test data left in the engine. All future tests should be in the extension.
Is this about spine or is this an issue in general? 🤔
Nice, glad to hear it's of use to someone! I do wonder though, if the points are actually the same values? It's ofc impossible to know for sure by looking...
> differing by as much as 1e-5 even though they are the "same" vertex. The question is though: _Are_ they logically the same? E.g. imagine if we had infinite precision,...
> if the sites are sharing an edge then the vertices of each end of the edge should be equal I do think that the shared vertices of the edges...