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C++ exports for UE plugin

Open JBenda opened this issue 2 years ago • 1 comments

Allow the usage of the C++ classes directly in UE for a non Blueprint usage. Depending on the implementation, a new installation component sounds reasonable (unreal-cpp)

JBenda avatar Oct 19 '23 09:10 JBenda

Currently, it seems like it is possible to build a UE plugin which allows for Blueprint and non Blueprint usage. WIP

JBenda avatar Dec 17 '23 14:12 JBenda