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InkCpp log category missing in cpp impl

Open chonger opened this issue 7 months ago • 6 comments

Hey there! ive got something nice prototyped in BP and im trying to be a good Unreal dev and move stuff into cpp...but im getting this error

[1/5] Compile [x64] ConversationManager.cpp C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\InkCPP2d346471c401V4\Source\inkcpp\Public\InkVar.h(60,3): error C2065: 'InkCpp': undeclared identifier UE_LOG(InkCpp, Warning, TEXT("Converting unsigned to signed int, since missing blueprint support for unsigned type"));

here's my stub of a thing that is causing this (more to come in the full subsystem, but im taking small steps)

#pragma once #include "CoreMinimal.h" #include "Subsystems/WorldSubsystem.h" #include "InkRuntime.h" #include "ConversationManager.generated.h"

UCLASS() class ANTARCTICANTIQUES_API UConversationManager : public UWorldSubsystem { GENERATED_BODY()

public: UConversationManager(); virtual void Initialize(FSubsystemCollectionBase& Collection) override; virtual void Deinitialize() override;

private: // InkRuntime instance for managing Ink stories TSharedPtr<InkRuntime> InkRuntime; };

chonger avatar Sep 27 '25 14:09 chonger