OpenJK
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Loading a game after dying cause some thing to stop working. @#933
Windows7 64/Windows 10 Single player Build version up to https://builds.openjk.org/openjk-2018-10-15-cc4094c8-windows.zip
Hello, I would like to ask what is the status of case mentioned in the topic, someone already reported it and it seems it has been closed. Base on my experience problem has not been resolved as I am still experiencing lack of event triggers after loading game form checkpoint (after dying). By that I mean:
- no cut-scenes upon engaging into certain action points
- no possibility to interact with environmental triggers like doors, cutting down tree on yavin
- inert AI If the problem is considered to be resolved or closed why this bug is still present in the newest builds? Kindly please direct me to the proper thread if it is still ongoing case, as following presumable duplicate lead me to non related topic.
I have the same issue on linux (openjk-2018-02-26-e3f22070-linux-64.tar.gz)
I'm having the same issue with 911c537c4 on ArchLinux 64bit.
I report the same issue with the latest git build as of the present date. This should get some priority as it is game breaking.
I'm using Fedora 31 64 bit
Same issue on linux openjk-2018-02-26-e3f22070-linux-64.tar.gz