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Single Player Phantom Objects from Previous Levels

Open ctralie opened this issue 6 years ago • 6 comments

Reporting a bug? Please make sure you've given the following information - thanks!

Operating system and version: Ubuntu 16.04. v1.0.1.1 linux-x86_64

Is this for single player or multiplayer? Single player

Description of the bug (and if possible, steps to reproduce the bug): I've noticed a hilarious bug that doesn't affect gameplay, but which is very unusual. Every once in a while, there will be random objects from the scenery from two levels ago. These objects don't have any collision detection, so I can go right through them. But they sometimes block things from view. I'm attaching some of the more awesome examples (mostly from the desert level, superimposing objects from the first level outside of the academy, which was quite a juxtaposition)

screenshot from 2018-04-02 20-42-11 screenshot from 2018-04-02 20-42-32 screenshot from 2018-04-02 20-44-05 screenshot from 2018-04-02 20-45-37 screenshot from 2018-04-02 20-48-54 screenshot from 2018-04-09 13-00-07

ctralie avatar May 03 '18 19:05 ctralie

Are you able to build from git to see if the cmake changes fixes this?

ensiform avatar May 06 '18 14:05 ensiform

Yeah I can try to do that today. You want me to try 56bccd9 on master?

On Sun, May 6, 2018 at 10:05 AM, Ensiform [email protected] wrote:

Are you able to build from git to see if the cmake changes fixes this?

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ctralie avatar May 06 '18 14:05 ctralie

Sure

ensiform avatar May 06 '18 15:05 ensiform

My sincerest apologies for the delay on this. To assess this, I'm going to have to play through the levels, and I just haven't had the time! I know you probably want to get the issue count down, so feel free to close it if you want (definitely not high priority). I mainly wanted to share these hilarious screenshots and alert you to the issue.

Or, you can wait, and I'll do it sometime within the month. Thanks, Chris

On Sun, May 6, 2018 at 11:03 AM, Ensiform [email protected] wrote:

Sure

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ctralie avatar May 14 '18 21:05 ctralie

I encountered this issue when playing with the binary downloaded automatically by Lutris which is openjk-2018-02-26-e3f22070-linux-64.tar.gz I did not see any issues when playing with the latest commit compiled from source (currently 52030235f052772008d99e6ccb16de48e7ddb688).

In my case the trees on Tatooine were properly placed on the ground, for a moment I thought they were part of the level :stuck_out_tongue: Definitely made it more interesting.

Edit

Just wanted to add that loading a save at the beginning of the Tatooine level, even with the old version, does not result in the trees appearing. The levels probably have to be played in order and without quitting for the bug to appear, so the bug might still be there in the newer versions.

I played the levels in the order they appear on the menu, first the one on Tatooine with Chewbacca and then the sandcrawler one where the trees appeared.

sotpapathe avatar May 10 '20 11:05 sotpapathe

Very interesting! I actually really enjoyed it, and it definitely didn't impede gameplay much; it seems to just be a rendering error, not an error with any physics

On Sun, May 10, 2020 at 7:04 AM Sotiris Papatheodorou < [email protected]> wrote:

I encountered this issue when playing with the binary downloaded automatically by Lutris which is openjk-2018-02-26-e3f22070-linux-64.tar.gz I did not see any issues when playing with the latest commit compiled from source (currently 5203023 https://github.com/JACoders/OpenJK/commit/52030235f052772008d99e6ccb16de48e7ddb688 ).

In my case the trees on Tatooine were properly placed on the ground, for a moment I thought they were part of the level 😛 Definitely made it more interesting.

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ctralie avatar May 10 '20 13:05 ctralie