OpenJK
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Replace SP cvars with XCVAR method
See codemp/game/g_xcvar.h.
We should do the same for code/
and codeJK2/
.
SP uses real cvars mostly instead of vmcvars.
I would like to see refactor the cgame code to not use any of the legacy vmmachine half assed stuff anymore imo.
Maybe even turn the UI into a separate module for SP for UI mods?