Lukas Tenbrink
Lukas Tenbrink
When you first clone `godot-cpp-template`, you may still have no idea what to do next, because the gdextension doesn't actually do anything right now. This may be additionally confusing because...
The refactor aims to to separate library-specific options from those concerned with the build target. In this design, `SConstruct` exists to provide an 'unopinionated' framework between godot-cpp and the gdextension,...
### Describe the proposed feature and its relevance to inferencing As i understand, there is currently no way to link the inputs or outputs of IREE gpu tasks to Godot...
- Follow-up of https://github.com/godotengine/godot/pull/106224 This adds a performant way to iterate a node's children. This [was discussed](https://chat.godotengine.org/channel/core?msg=DudxuG3rgK3Kb7PYx) on RocketChat. Currently, you either iterate `get_child_count` using `get_child`, adding immense overhead, or...
- Follow-up of https://github.com/godotengine/godot/pull/104522 As discussed in Core meetings, `resize` is ambiguous in the current codebase, because new elements are sometimes initialized, but not initialized other times, depending on the...
Our efficient binary math functions have been living in `typedefs.h`. However, they have slowly reproduced and multiplied, and are now threatening to overpower the rest of the `typedefs.h` biome. The...
- Follow-up to https://github.com/godotengine/godot/issues/107422 The above bug occurred because a `Span` was created from `nullptr` with a `size > 0`. This is incorrect, because it's promising access to a memory...
- Follow up of https://github.com/godotengine/godot/pull/107379, https://github.com/godotengine/godot/pull/107295, and #107406 Same idea as above - we want to avoid accidentally converting to `String`, because it's expensive. Some questionable `String` conversions are exposed...
Hiya, I've used this benchmarking suite a bunch of times in the past week or so. I gotta say, great project, it's very useful! 😁 I also like [the graphs](https://benchmarks.godotengine.org);...
Hiya, I'd be interested in having a dedicated button for documentation for assets. Something like this:  I'm not sure how many plugins actually _have_ external documentation. But it's always...