DiztinGUIsh
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Feature request: Code in RAM
Something that can handle code that ends up executed in RAM and uses asar's base
command in the output would be very nice.
old request, yes I totally agree.
the current stable version of Diz (Diz2) isn't setup for this.
there is a dev fork (which is a giant mess at the moment) for Diz3, and the big change there is a totally new way to handle mapping things in different SNES address spaces that aren't just the ROM areas. that version would be able to do stuff like take a sample of code that runs in RAM and do the 'base' stuff to make it work well in the disassembly. (it also handles mirroring/etc much better)
I think it's going to be a long time til that's going to be ready, but, yes this is a good request