Iruuka

Results 27 comments of Iruuka

I might have found an hint about what is happening. The problem with data shared show up in 2 different way : when I click on a unit, it focus...

I don't wanna edit the previous message so here is my observation (really fast) : While printing the unit who is under attack, I see it's the same Ressource for...

@aMytho (sorry for all the message and spam !) I try to add a unit already existing in my team (Selena). And the print in console at the load of...

OK I have an idea on how to fix. For the problem with the account unit, we should use the `.duplicate()` function when generating a unit. So the unit in...

Can you confirm for one thing : for the area selection, when you select a Zone you wanna enter, we get all the data of the stage (like we juste...

I was trying to do something in `battle.gd` (`load_next_stage`) by doing something in for and outside : `enemiesList.append(Lookups.get_unit_by_unit_number(unit.unit_number)["unit"])` then `zone.Stage[stage].monsters = enemiesList` But it tells me i can't ![image](https://github.com/aMytho/brave-frontier-godot/assets/55134997/a63e4a2a-a692-4a15-8ec0-3f89c22620ce) I've...

@aMytho OK I found a solution 🎆 🎆 In `level_select.gd`, this is what I have done : func _on_player_ready(units): # Stop the music get_tree().root.get_node("Game").get_child(0).emit_signal("stopPlaying") # Get the stage and load...

@aMytho you can see the code in the PR https://github.com/aMytho/brave-frontier-godot/pull/21 (still in draft) I'll try to move the battle stats system in another file and make the unit dead when...

Hello @aMytho ! Last message of the day (sound sad writing that at soon 3am 😆) I've made a decent amount of update in the code which is resumed (but...

Hello @aMytho ! For the signal part to make a unit die, i've push a new commit about it. You can see it here ==> https://github.com/aMytho/brave-frontier-godot/pull/21/commits/ffd4de9906ec1d922de0d038c66f1d7d18c82408 I'll now go for...