vs-preview
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expose kernel selection for chroma scaling
default bicubic rings and can be quite noticeable
Example code https://github.com/NSQY/vs-preview/commit/a5edd75ca468c38ed30c76d54e5ee33886fef273
Use vskernels
What's the use for this?
What's the use for this?
Ringing introduced by re-sampling subsampled formats may be erroneously conflated with ringing in the source, this will be more common after chroma reconstruction (DPIR). A non-ringing kernel should be added as an option when working with anime in particular.
https://slow.pics/c/lr8B9MpW