Erik Roystan
Erik Roystan
ProjectileShooting
Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draws out the projectile's expected trajectory.
ToonWaterShader
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
UnityGrassGeometryShader
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
UnityOutlineShader
Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
UnityToonShader
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
2DCharacterControllerTutorial
Source code for 2D Character Controller tutorial for Unity.
FixedPoint-Sharp-Unity
Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp
ParsecUnity
Unity wrapper for Parsec SDK C# bindings to allow hosting and joining Parsec sessions within a Unity app.
UnityCameraShake
Source code for Camera Shake tutorial for Unity. Generates pseudo-random camera shake using Perlin noise.