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Unity custom character controller

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i deleted the original post since ive found solutions for both problems i had. Problem 1: The camera is behind the blue capsule and not inside. Fix: there are distance...

I'm sorry if this is the wrong place, but I'm working on a platformer for Unreal Engine 4. And the template I use has player speeds that make it look...

I loaded up the demo test scene and pressed the play button, but the character doesn't move! EDIT: I had to copy the InputManager file into the ProjectSettings folder.

If you brush up against a wall in the demo scenes, the character "sticks" to the walls and needs quite a bit of force to be pulled off. This is...

Unless there is some specific way I can't find to get triggers working that differs from the default Unity then triggers are definitely broken. Even setting a collider as a...

Momentum seems to be mirrored (eg. after sliding off a slope, the momentum ends up pushing the player back up the slope). Gets particularly strange if done on the large...

…input as well as the names of the controls for greater compatibility out of the box. I like to clone repos directly into my project, so the demo scenes can...

I solved the phasing issue when having the character moving at long distances per frame (both at high speeds and at big time deltas). Previously the character would have warped...

Hey, first of all i want to thank you for the great alternative to the original CC. This controller is working great so far. One minor bug though (at least...

Steps to reproduce: 1- Set up two sphere objects with a relatively large scale. (8 for example) 2- Keep a small space between them so the character cannot walk through...