SuperCharacterController
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Triggers are currently broken
Unless there is some specific way I can't find to get triggers working that differs from the default Unity then triggers are definitely broken.
Even setting a collider as a trigger does not seem to allow me to pass through it, it just remains solid.
I wrote to IronWarrior on the Unity Forums but didn't receive a response.
Please feel free to let me know if I'm just really stupid or if the same applies for you. I wasn't able to find a solution.
Ditto happening to me!
So if you change the layer for the trigger object to something other than the "walkable" layer on the player, it should work. Oops.