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Doesn't work well with tilemaps or edge colliders

Open davidpmontes opened this issue 3 years ago • 0 comments

It seems that the controller doesn't work well when the collisions are happening on both the bottom and the side of the character with a single object. If the ground and the wall are separate colliders, it works well. But if the ground and wall are the same collider such as with an edge collider or with a tilemap collider, there is a lot of jittering that occurs. Any idea how to address this? Thanks.

davidpmontes avatar May 17 '21 04:05 davidpmontes