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IronRuby on WinRT

Open slide opened this issue 7 years ago • 1 comments

From @LonghronShen on January 5, 2013 7:36

I'm a user of IronRuby. And I'm porting my project to WinRT. I'm the coordinator of the Runa Engine project which is a XNA and IronRuby based dynamic game engine which fed on the power of IronRuby. By far I found the problem that the script engine throw an exception that says "Not supporting create new CLR types on this platform." I think it is because of the missing of reflection on WinRT. Is that possible to port some reflection part of Mono to solve the problem?

Copied from original issue: IronLanguages/main#99

slide avatar Jul 14 '16 22:07 slide

Hi, I'm very happy to see that the IronRuby project is alive again, and I'm waiting for the day for so long time. Now I still love Ruby and .NET, and I'm trying to port my projects to the .NET Core platform. But the old problem is still there, because WinRT is the first platform based on CoreCLR. The good news is that the .NET Core 1.x will introduce more missing APIs including many reflection related things. Hope that helps.

LonghronShen avatar Jul 29 '16 12:07 LonghronShen