Iris 1.20.1 reverses the order of Vertex Buffers Rendering
What happened?
I'm running 1.20.1 Fabric, and the only mod I have loaded is a custom one I'm working on called WAY. I'm using the Fabric Render Event to draw 2 textures with no depth testing in the world. It renders fine without Iris, but when Iris is present, the order of which it chooses to render them is reversed (it will render the one called last first).
Iris also seems to render Water and other Transparent Geometry after these render, which shouldn't be possible as my mod is using WorldRenderEvents.LAST, which should render after those
Intended Behavior
Unintended Behavior
Here's links to Render Captures, one with and one without Iris: https://drive.google.com/drive/folders/1LA6URnB2kSi-T6TeN1VwDNlHAieAmxb_?usp=sharing
Screenshots
No response
Log output
No response
Minecraft Version
1.20.1
Iris Version
1.7.6
Operating System
Linux Mint
What is your GPU?
Radeon RX 6600, Radeon RX 6650
Additional context
2 GPU's listed due to testing 2