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Water top normals are off by ~0.455°

Open Slaynash opened this issue 8 months ago • 1 comments

What happened?

I was investigating a reflection issue on Complementary earlier, and discovered that the value of gl_Normal in gbuffers_water.vsh was slightly off by ~0.455° (z component < 0). I'm not sure if this is expected or not but it's worth noting.

Screenshots

No response

Log output

No response

Minecraft Version

1.21.4

Iris Version

1.8.8

Operating System

Windows 11

What is your GPU?

RTX 4070

Additional context

  • Sodium 0.6.13
  • Distant Horizons 2.3.2-b

Slaynash avatar Apr 14 '25 23:04 Slaynash

Duplicate of #2554

GeForceLegend avatar Sep 07 '25 08:09 GeForceLegend