Iris
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Water top normals are off by ~0.455°
What happened?
I was investigating a reflection issue on Complementary earlier, and discovered that the value of gl_Normal in gbuffers_water.vsh was slightly off by ~0.455° (z component < 0). I'm not sure if this is expected or not but it's worth noting.
Screenshots
No response
Log output
No response
Minecraft Version
1.21.4
Iris Version
1.8.8
Operating System
Windows 11
What is your GPU?
RTX 4070
Additional context
- Sodium 0.6.13
- Distant Horizons 2.3.2-b
Duplicate of #2554