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After Effects companion to Bodymovin' for color collection and renaming

Color Claw

Bodymovin' helper/companion for color collection and ease of renaming for CSS selection.

Rig all the colors of a character in 30 seconds (full resolution):

Slower interaction doesn't interrupt the animation:


Install

Use ZXPInstaller (or any alternative) with the latest ZXP build here.

# Or CEP dev:
# .../AppData/Roaming/Adobe/CEP/extensions
git clone https://github.com/Inventsable/color-claw.git

Commands

Holding Alt prompts for Collect All (single null with expression controls as master source) on Enter:

Alt + Arrow keys Cycle Selector as Fill/Stroke/Both:

Holding Cmd/Control prompts for Select on Enter (obeying Both/Fill/Stroke selector)

  • New Coin relaunches scanning and creation of inputs/claws (not the same as a full Refresh).
  • Scrub All deletes all expressions in every color of shape layer fills/strokes in your comp, also deletes the Null generated on Collect All. This doesn't discriminate -- known to break DUIK structure control colors and any third party expressions.

Known Bugs

  • Attempting to launch the extension with a comp highlighted in the Project panel that's different than the one currently in viewer throws a scripting error. To fix, deselect comp in Project panel and refresh.
  • Scrub All - Layer crawling is strictly typed for assignment but not for deletion. Custom elements injected by other scripts (DUIK, Ouroboros, third-party panels that have expressions linking to colors) aren't safe from having their color expressions deleted on the Scrub command, but aren't written to in return.

Want your animation on the title screen?

Anything compatible with Bodymovin' can be integrated with the UI. If you can do much better let me know!