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Results 16 issues of square

Godot 4.0 (current master) will have a new API: [Introducing GDNative's successor, GDExtension](https://godotengine.org/article/introducing-gd-extensions)

**Adds** support for `local variable is never mutated`. **Adds** fixups for unused captures and unsused loop and block labels. Discarding of if/while/for/else/switch playloads is performed in-place, i.e. by capturing into...

Do you have thoughts on a `let` keyword for coffeescript? Let me walk you through my idea below. It could be syntactic sugar for the current `do (a, b, x)...

Changing `engine.timing.timeScale` significantly affects physics. (even for resting bodies) It's well observable on the [demo page](http://brm.io/matter-js/demo/#stress) when moving the timeScale slider. I want to animate pausing the scene by gradually...

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On my machine WASM-4 produces inconsistent audio output. Simple example cart: ```zig const w4 = @import("wasm4.zig"); var tick: usize = 0; export fn start() void {} export fn update() void...

### Zig Version 0.12.0-dev.3381+7057bffc1 ### Steps to Reproduce and Observed Behavior **Scenario 1:** ```zig inline fn repro() void { @panic(""); } pub fn main() void { repro(); } ``` Output:...

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