Elevators in Opposing Force
When going down certain elevators in opposing force, you will get stuck, requiring you to load save and jump right before the elevator reaches the bottom. This also occurs when sliding down the pipe at the start of pit worms nest. Reading old forum posts, it points to this being an issue with OpenGL and people saying that using DirectX bypasses the issue. That's not possible anymore. It this possible to fix?
I'm pretty sure that's a level design issue, which would be out-of-scope for this project.
Oh ok
I posted this issue in the Half Life repo and others are saying this is an engine bug to do with FPS. Might be worth taking a look at https://github.com/ValveSoftware/halflife/issues/3942
Set clockwindow 0. Very old bug)