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Elevators in Opposing Force

Open qazwsxedc16 opened this issue 4 months ago • 4 comments

When going down certain elevators in opposing force, you will get stuck, requiring you to load save and jump right before the elevator reaches the bottom. This also occurs when sliding down the pipe at the start of pit worms nest. Reading old forum posts, it points to this being an issue with OpenGL and people saying that using DirectX bypasses the issue. That's not possible anymore. It this possible to fix?

qazwsxedc16 avatar Aug 23 '25 04:08 qazwsxedc16

I'm pretty sure that's a level design issue, which would be out-of-scope for this project.

IntriguingTiles avatar Aug 23 '25 04:08 IntriguingTiles

Oh ok

qazwsxedc16 avatar Aug 23 '25 04:08 qazwsxedc16

I posted this issue in the Half Life repo and others are saying this is an engine bug to do with FPS. Might be worth taking a look at https://github.com/ValveSoftware/halflife/issues/3942

qazwsxedc16 avatar Aug 24 '25 20:08 qazwsxedc16

Set clockwindow 0. Very old bug)

rbar1um43 avatar Sep 04 '25 11:09 rbar1um43