IntricateMachinations

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Maybe this is useful to you. I tried something like this a while back, but ran into some problems. https://github.com/godotengine/godot/issues/26358 Edit: I started out based on this tutorial https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html

I think this line tells you about the actual error ``` logging.warning("Vertex weights more than maximal") ``` Meaning you should normalize your bone weights.

I've modified one of the test scenes, to show the issue. Looks fine in Blender, glitches in Godot. (added location keyframes to the last bone in the chain) [animation_bone_transform_location.zip](https://github.com/godotengine/godot-blender-exporter/files/3244725/animation_bone_transform_location.zip)

As mentioned in the op, I was able to resolve the issue (by removing location keyframes)