Save-System-for-Unity icon indicating copy to clipboard operation
Save-System-for-Unity copied to clipboard

Is too many asset references affects performance?

Open whynames opened this issue 1 year ago • 0 comments

Mine is a question rather than an issue. Lets say I have a character creator, and I have hundreds of texture references added to the container. Will all be kept in memory during play time? Would it effect performance severely or mildly?

whynames avatar Jan 17 '24 13:01 whynames