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Idle state timeouts for multi-chunk messages

Open coot opened this issue 5 years ago • 0 comments
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For protocol states where there is no timeout (e.g. idle states) we should implement timeouts for receiving multi-chunk messages.

Most of the messages in idle state are small with exception of MsgFindIntersect which in the Byron era can be up to 1kb (we limit the size to 18 points).

coot avatar Mar 25 '20 18:03 coot