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"defaultTextureAtlas": "walltexture_atlas_name" only works in editor-generated levels

Open SuperPinger opened this issue 3 years ago • 2 comments

How it should be & how it really is: issue1 issue2 This line is used in info.dat.

SuperPinger avatar Feb 25 '21 18:02 SuperPinger

~~It's hard to tell, because the screenshots are different. If the lower one is a single room, this default texture that you are seeing might be there because this marks a "connection" to a different room. So it will be replaced with "void".~~ Ah, nevermind. That only applied to the editor.

PythooonUser avatar Mar 01 '21 19:03 PythooonUser

I think this might be a case where the editor is exhibiting the desired behavior and the game is not. The void chunks should probably respect whatever the default texture atlas is set to.

joshuaskelly avatar Mar 04 '21 18:03 joshuaskelly