delverengine
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"defaultTextureAtlas": "walltexture_atlas_name" only works in editor-generated levels
How it should be & how it really is:
This line is used in
info.dat
.
~~It's hard to tell, because the screenshots are different. If the lower one is a single room, this default texture that you are seeing might be there because this marks a "connection" to a different room. So it will be replaced with "void".~~ Ah, nevermind. That only applied to the editor.
I think this might be a case where the editor is exhibiting the desired behavior and the game is not. The void chunks should probably respect whatever the default texture atlas is set to.