AdvancedPeripherals
AdvancedPeripherals copied to clipboard
Advanced Peripherals adds many new features to the computercraft modification
The inventory manager was an early feature and didn't really follow any rules After some time, I changed the syntax of the functions so they use our new ItemFilter What...
### Describe If you hold an item while switching between peripheral/module tabs, you will throw the item away. Because (maybe) the click event is not canceled. ### Steps to reproduce...
### Describe When connecting the ME Bridge to an ME Network that uses disks from AE Additions, the ME Bridge is unable to read the cell details and returns nothing...
### Describe As the title, they appear under the AP creative tab, but does not show in the searching tab. ### Steps to reproduce 1. Set language to English 2....
This one is actually almost done. I created the two bridges at different times, and stupid young me just ignored that both bridges provide different functions and different features which...
The documentation needs love while we update our stuff for 0.8 I will slowly add a todo list here
The colony integrator currently has some weird named fields, no real rules between each object Most of it was caught by @zyxkad in https://github.com/IntelligenceModding/AdvancedPeripherals/pull/679
### Describe I have a script I've been working on updating to integrate the ME Bridge and the Colony Integrator to read requests, retrieve items, craft them, and if items...