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Advanced Peripherals adds many new features to the computercraft modification

Results 128 AdvancedPeripherals issues
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The inventory manager was an early feature and didn't really follow any rules After some time, I changed the syntax of the functions so they use our new ItemFilter What...

enhancement
Priority-Medium
refactoring

### Describe If you hold an item while switching between peripheral/module tabs, you will throw the item away. Because (maybe) the click event is not canceled. ### Steps to reproduce...

bug
1.19x

### Describe When connecting the ME Bridge to an ME Network that uses disks from AE Additions, the ME Bridge is unable to read the cell details and returns nothing...

bug

### Describe As the title, they appear under the AP creative tab, but does not show in the searching tab. ### Steps to reproduce 1. Set language to English 2....

bug
1.19x

This one is actually almost done. I created the two bridges at different times, and stupid young me just ignored that both bridges provide different functions and different features which...

enhancement
Priority-High
refactoring

The documentation needs love while we update our stuff for 0.8 I will slowly add a todo list here

documentation
Priority-High

The colony integrator currently has some weird named fields, no real rules between each object Most of it was caught by @zyxkad in https://github.com/IntelligenceModding/AdvancedPeripherals/pull/679

Priority-Low

### Describe I have a script I've been working on updating to integrate the ME Bridge and the Colony Integrator to read requests, retrieve items, craft them, and if items...

bug
needs review