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New procedurally generated animations for the blocks

Open sjeulu opened this issue 7 months ago • 6 comments

Makes the parts of the blocks that were previously left static move, glow, shift, whatever you want to call it. The animations are generated by a tool that can be found here. It uses the old textures as the assets that it then modifies in order to build the animations, which is why the old textures are left untouched in the sources directory. This ensures that the original textures can be easily found and accessed by anyone who wishes to further improve or modify them, because applying changes to their post-processed versions can be somewhat tedious.

sjeulu avatar May 18 '25 01:05 sjeulu

I noticed the highlight area changed, are they randomly generated? I personally think randomly generate stuff on this is not good, so maybe you can set a fixed seed? Or idk what is @SirEndii 's opinion here.

zyxkad avatar May 18 '25 18:05 zyxkad

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You can find files attached to the below linked Workflow Run URL (Logs).

Name Link
Commit 5329ebf982475a3a351fe1aa1428248d46798bc2
Logs https://github.com/IntelligenceModding/AdvancedPeripherals/actions/runs/15100306407
Jar Files AdvancedPeripherals PR 737
Expires At 2025-08-16T21:54:14Z

github-actions[bot] avatar May 18 '25 18:05 github-actions[bot]

sure, i'll add an option to the script

sjeulu avatar May 18 '25 19:05 sjeulu

done

sjeulu avatar May 18 '25 19:05 sjeulu

Can you document the procedure exactly step by step here, so I and other contributors know exactly how things will work, what we would need to do when we have new textures, trying to run the data gens etc

SirEndii avatar May 18 '25 20:05 SirEndii

sure, done

sjeulu avatar May 18 '25 21:05 sjeulu