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Automata cores cannot be re-added into turtles after being removed

Open EdoardoTessaro opened this issue 8 months ago • 4 comments

Describe

If you place down any automata turtle and take out its core (manually or using turtle.equipLeft()/equipRight()), you won't be able to re-add it.

A newly crafted core CAN be added to the turtle, while the "used" core cannot be inserted or crafted into any turtle. That makes me think that the core is getting corrupted in some way.

Attempting to equip a corrupted core using turtle.equipLeft() gives the error "Not a valid upgrade".

Note: I'm using Advanced Peripherals 1.21.1-0.7.49a, which was not available in the dropdown of this bug report.

Steps to reproduce

I've tested this in creative.

  1. Craft Weak automata Turtle.
  2. Place it down and open its GUI.
  3. Remove the automata core from its inventory.
  4. Attempt to place it back (fails).

Other interesting behavior I've tested: 5. Craft a new turtle and attempt to craft or add a corrupted core to it (fails). 6. Attempt to use turtle.equipLeft() to add a corrupted core (fails, "Not a valid upgrade"). 7. Craft new automata cores and add them to the turtle from point 1 (no issues with any core types). 8. Attempt points 1-4 with a diamond pickaxe and a Chat Box (no issues)

Multiplayer?

Yes

Version

Own compiled build.

Minecraft, Forge and maybe other related mods versions

Neoforge 21.1.148 Minecraft 1.21.1

Screenshots or Videos

No response

Crashlog/log

No response

EdoardoTessaro avatar May 01 '25 06:05 EdoardoTessaro

Feel free to test the fix using https://github.com/IntelligenceModding/AdvancedPeripherals/actions/runs/14776543086/artifacts/3045802809

SirEndii avatar May 01 '25 18:05 SirEndii

using 0.7.55b, same issue the fix doesnt work neoforge 21.1.192 on 1.21.1

foapye avatar Jul 19 '25 16:07 foapye

I will look into it. In the meantime, try if that issue only happens with AP only installed outside of a modpack - if you even play with a modpack.

SirEndii avatar Jul 19 '25 16:07 SirEndii

I can confirm that on 0.7.57b (with only AP and CC Tweaked installed) on neoforge 21.1.216 (1.21.1), this is still an active problem, at least for the End Automata Core (I haven't checked the others). To reproduce, put it into a turtle, save a point to it, remove it from the turtle and now it can no longer be placed back in or equipped.

Sheepe avatar Dec 12 '25 08:12 Sheepe